Any special building tips?
Use only Ultracote! Monokote won't stick well to the foam, and is NOT as durable!
Be sure to watch the seams of your covering-- especially around the engine area. Clean it and make sure fuel can' t seep in. Fuel will soften the 3M77 glue and could cause problems later if you let it go too long without patching. I put some extra hinge tape under the engine mount beams to prevent the covering from chafing and tearing after lots of crashes.
Don't warp the wing (during covering) It's a good idea to apply the covering to the wing holding it tightly so you don't need to apply too much heat to get it attached. If you introduce a warp during this process, you can correct it by heating and twisting as necessary. Remove the heat and hold the twist while the covering cools. It shouldn't take to much tweaking to get a straight wing, and results will be obvious after you fly when your ailerons trim evenly together for "zero roll". Don't fly around with a warped wing! Take a minute to iron and twist it so it's straight. If it looks straight, it probably is!
Dark colors may tend to shrink a lot in the sun, so be careful when covering large areas. With attention, black, dark blue, purple and others will work fine, but you might find them lifting and getting "pruney" with temperature and climate swings of the seasons. A little ironing every few sessions is a good idea
Fluorescent colors are heavy, as they have a backing ply of white, so they're almost twice as thick as non-flourescent colors. The newer transparent colors are very light, but not as durable as opaque colors. Don't let this hamper your creativity, but you may like to keep it in mind.
Glue your wheel hubs together The Dave Brown wheels we supply in the deluxe kits are the lightest available, but the wheel hub is made in two pieces and can slowly separate over time -- especially if you do a lot of ground tricks. If they separate enough, you'll notice the wheel won't spin freely, and it could affect your ground steering if one or both wheels lock up. Take the hubs apart by gently pulling them, and apply CA, Goop or epoxy to the inside where they rub together. If you get any glue on the inside of the axle area, just clean it out with alcolhol, or re-drill after it cures. A #7 drill gives a perfect fit for the 3/36" wire gear we supply.
Be sure tail pieces don't rub on the axle bushings. Trim them to be sure they rotate freely. Check the elevator halves to make sure they're aligned together, and adjust the linkage by bending to keep it this way. Double check after crashing a few times on the tail. (no, this won't hurt it!) Also, squeeze the "Y" elevator push rods together before connecting to the control horns so it will keep the elevator halves together.
Don't over-engineer the tail linkages. They are slightly flexible on purpose, and will save your servos. If the tail is fluttering, you're flying too fast for your control geometry. Move the axles if necessary and add counterbalances as described above and/or bigger horns. If your tail pieces are getting worn and ragged, make new ones from scrap pieces of corplast.
For an excellent tutorial on a typical 4D build/fly, visit 4D Construction page by Steve S.
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Tough enough to last your whole 3D practice career, and now great looking too. Your other planes are now really going to be jealous!
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Harriers are no problem with the 4D, and you can practice low to the ground where you can see what you're doing.
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No computer mixing needed and the wings don't rock when you pull for harriers.
Steer with the rudder, and work the ailerons to keep the wings level in turns.
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Inverted Harriers too! (I'm still working on this one)
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We wanted to be sure the new profile had good knife edge performance. It's very close to the original.
The builder can choose either style in the new version 2.0 kit.
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Of course, the 4D is second to none as an all around 3D trainer.
No other plane can combine waterfalls, harriers, flat spins, rolling harriers, torque rolls and crash proof durability that will save a lot of repair time over balsa kits.
The first 3 prototypes have over 250 crashes among them all, and are still flying (we have a lot of learning yet to do!)
Be sure to carry a good supply of props, but that's about all you'll need, along with an occasional nylon bolt or two.
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We give you the perfect 3D machine. The rest is up to you.
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